Community patterns


 * An article from Yahoo! about community styles, and how to tailor reputation systems according to your community's style. On that scale, Growstuff is intended to be somewhere between "cordial" and "caring".
 * A Slate article about the problems with gamification.
 * Intrinsic versus extrinsic motivation - the deeper problem with gamification.
 * Grognard capture - what happens when you focus on your most noisy and/or engaged users, at the expense of casual users. An Anti-pattern.